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Harvest was a personal project born of equal parts refinement and curiosity. Curiosity to adopt new tools and workflows (such as photogrammetry), and refining the skills I had confidence in: texturing, lighting, and finish. Like the classical Flemish techniques this piece draws inspiration from, the result was a synthesis of creative approach and technical application.
View the full resolution.
Harvest was a personal project born of equal parts refinement and curiosity. Curiosity to adopt new tools and workflows (such as photogrammetry), and refining the skills I had confidence in: texturing, lighting, and finish. Like the classical Flemish techniques this piece draws inspiration from, the result was a synthesis of creative approach and technical application.
View the full resolution.
Harvest was a personal project born of equal parts refinement and curiosity. Curiosity to adopt new tools and workflows (such as photogrammetry), and refining the skills I had confidence in: texturing, lighting, and finish. Like the classical Flemish techniques this piece draws inspiration from, the result was a synthesis of creative approach and technical application.
View the full resolution.
Harvest was a personal project born of equal parts refinement and curiosity. Curiosity to adopt new tools and workflows (such as photogrammetry), and refining the skills I had confidence in: texturing, lighting, and finish. Like the classical Flemish techniques this piece draws inspiration from, the result was a synthesis of creative approach and technical application.
View the full resolution.
Harvest was a personal project born of equal parts refinement and curiosity. Curiosity to adopt new tools and workflows (such as photogrammetry), and refining the skills I had confidence in: texturing, lighting, and finish. Like the classical Flemish techniques this piece draws inspiration from, the result was a synthesis of creative approach and technical application.
View the full resolution.
Roles: Design, Lighting, Concepting
Tools: Cinema 4D, Octane Render, Substance Suite, Houdini, Marvelous Designer, Meshroom
Roles:
All Aspects
Tools:
Cinema 4D
Octane Render
Substance Suite
Houdini
Marvelous Designer
Meshroom
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Roles:
All Aspects
Specs:
PMC
Max Samples: 15000
Diffuse Depth: 24
Spec Depth: 24
Dimensions: 6144 x 7680
~30hrs on 8 1080Ti's
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Tools:
Cinema 4D
Octane Render
Substance Suite
Houdini
Marvelous Designer
Meshroom
Specs:
PMC
Max Samples: 15000
Diffuse Depth: 24
Spec Depth: 24
Dimensions: 6144 x 7680
~30hrs on 8 1080Ti's
Evolution of Sleep - Altrock - Xfinity - Brrch - Kingston - Harvest - Lexington - Bus Ride - NAB Show 2019
hello@aaroncovrett.com
hello@aaroncovrett.com