The 2001: A Space Odyssey project was born of curiosity. After trying a few VR experiences on the HTC Vive, a couple friends and I set out to create our own experiments. For me, this meant learning an entirely new interactive-based workflow. New process, new tools, new fun. We discussed interesting environments for a VR experience and eventually agreed upon the circular, artificial-gravity inducing Centrifuge environment from the film.
All of the footage was captured within Unity. The pipeline involved Cinema4D, 3D Coat, Substance Painter/Designer, and finally Unity.