2001: A Space Odyssey
VR Experience

Client: Personal

The 2001: A Space Odyssey project was born of curiosity. After trying a few VR experiences on the HTC Vive, a couple friends and I set out to create our own experiments. For me, this meant learning an entirely new interactive-based workflow. New process, new tools, new fun. We discussed interesting environments for a VR experience and eventually agreed upon the circular, artificial-gravity inducing Centrifuge environment from the film. 

All of the footage was captured within Unity. The pipeline involved Cinema4D, 3D Coat, Substance Painter/Designer, and finally Unity. 

Deliverables
VR Experience

Credits
Me - Project Lead, All Assets
Aaron Porter - Unity Developer
Isaac Taracks - Prop Assistance

 

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